Mobile Communication and Connected Cars at MWCA

Mobile Communication and Connected Cars at MWCA

San Francisco – Bright Blue Innovation’s coverage of Mobile World Congress Americas 2017. MWCA took place in September in San Francisco gathering 21,000 attendees from 120 countries worldwide and 1,000 exhibitors. The episode features highlights from the Lincoln Club’s Fireside Chat with FCC Chairman Ajit Pai, interview with Chris Pearson, President of 5G Americas and a panel discussion on Infrastructure for the Connected Car organized by Micron.

 

Advanced Design of HP workstation

Advanced Design of HP workstation

September 2017 – The workstations are making their ways through to the creative community. At this point, it’s no surprise that HP updates their Z8, Z6 and Z4 workstation with advances design including reliability and capacity. 

The new designs have been implemented to support the increased performance of the units.  Higher power with up to an 1700W power supply, a dual processor configuration supporting up 56 CPU cores, more storage with up to 48TB built in, support for up to 3 Nvidia Quadro P6000 series GPUs and now, 3TB of RAM spread over 24 memory slots, and dual 10GBe network interfaces. This high performance configuration requires a focus on airflow and cooling, and the new designs support that.

The HP workstations are being targeted to higher end applications such as machine learning, virtual reality, and advanced (4K and 8K). As the content created needs a high level security the new machines are maintaining it and security measures such as HP Sure Start Gen3, TMP2.0, Secure Authentication and HP SecureErase are all part of the product line.

AR is coming into the mainstream

AR is coming into the mainstream

AR (Augmented Reality) is a technology that layers computer-generated enhancements on the top of existing reality enhancing it with meaningful information and to making it interactive. AR is developed into apps and is used on mobile devices the way that the components enhance one another but can also be detected apart very easily.

 In 2010, founder and CEO of Augmented World Expo (AWE), Ori Inbar predicted that in ten years (2020) that everyone will be using AR to experience reality in a more meaningful way.  There is a ramp and a learning curve and the technology has to get a foothold, but once it does the applications advance and the product become standard. Today AR is in that moment,  Inbar stated in an interview with me in 2015 – it is still incubating and trying to hone in on the correct experience for the market but the monetization plan is close to being defined. Today, Inbar’s words are confirmed with others.  Digi-Capital just published an article stating that mobile AR will top a billion users and will be a $60 billion dollar industry by 2021.

AR is often confused with VR.

VR is a fully computer generated image and AR is just a layer on real reality. But there are more differences. Ori continued, that there is a use model difference, since VR is a closed screen, it is a download based product. All of the content is created and scripted for consumption such as films, games or documentary style information. AR on the other hand is a see-through overlay type of experience. The content is typically streamed to the unit in real time based on the situation and feedback from user.  This creates a dynamic content environment, and it is also much more familiar to the user.

There are two types of augmented reality.  The first is vision based AR. The real environment is scanned with a mobile device with your phone or tablet and it will augment something within that data. The second is location based AR. Traditional GPS give us just minimum information about a trip from point A to point B. AR application could enrich it for much more including distances and measurements.

AR extends our vision.  The AR glasses optimize production, when the technician who uses them see the safety warning or manual instruction. AR glasses optimize the performance for runners and cyclists giving them their performance metrics such as speed, distance, ascent/descent, cadence (steeps per minute) or heart rate. In healthcare, AR glasses allow the medical professional for precision of IV placement.

AR and VR worlds are diverse and competitive, but standards are coming in. 

 

Nvidia GTC 2017 – Deep Learning and AI

Nvidia GTC 2017 – Deep Learning and AI

Bright Blue Innovations coverage of the 2017 Nvidia GTC show included interviews and product announcements that were aired on Comcast, AT&T & Ustream by it video production partner Roadway.Media in June 2017 on our show Bright Blue Innovation.

Bright Blue Innovation host Lidia Paulinska visits the 2017 Nvidia Graphics Technology Conference also known at Nvidia GTC 2017. The conference has shifted from the consumer user in the gaming community as the main focus to enterprise, cloud, robotic and embedded applications. The program highlights key announcement from the keynote as well as application overviews from PNY. Liqid, HP, Inspur, IBM, VMware, Nvidia and E4G’s gaming industry editor Paul Phileo

The episode can be found at Roadway.Media as Bright Blue Innovation S2 Ep10

NAB 2017 – Media Enterprise Storage and Workflow

NAB 2017 – Media Enterprise Storage and Workflow

Bright Blue Innovations’ coverage of the 2017 NAB show included interviews and product announcements that were aired on Comcast, AT&T & Ustream by it video production partner Roadway.Media in June 2017 on Bright Blue Innovation.

Bright Blue Innovation and host Lidia Paulinksa continue their coverage of the 2017 NAB show from2017 NAB. This episode is focused on studio and enterprise side of storage and production issues related to both broadcast and streaming content creation and delivery. It features highlights from product offerings by Reidel, Black Box, Brainstorm, Vocal Booth, Countryman Associaties, Promise Technology, DellEMC, Quantum, Sony and Captioning solutions from Vitac.

The episode can be found at Roadway.Media as Bright Blue Innovation S2 Ep9